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Companion

Falcon

Companion: Level 1

HP AP AR PP SPD
1 1 3 0 6
AGL CON GUT INT STR VIT
1 0 0 1 -1 -1

Skills: Finesse 1, Stealth 1, Detection 1, Craft 1, Athletics -1, Brute -1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Bear

Companion: Level 1

HP AP AR PP SPD
3 1 2 0 6
AGL CON GUT INT STR VIT
-1 0 0 -1 1 1

Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Wolf

Companion: Level 1

HP AP AR PP SPD
2 1 3 0 6
AGL CON GUT INT STR VIT
1 0 1 -1 1 0

Skills: Finesse 1, Stealth 1, Knowledge 1, Investigation 1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Minor

  • Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.

Summoned Creature

Companion: Level 1

HP AP AR PP SPD
3 1 3 0 6
AGL CON GUT INT STR VIT
1 -1 0 -1 1 0

Skills: Finesse 1, Stealth 1, Bluffing -1, Performance -1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Horse

Companion: Level 1

HP AP AR PP SPD
2 1 3 0 6
AGL CON GUT INT STR VIT
1 0 -1 -1 1 0

Skills: Finesse 1, Stealth 1, Knowledge -1, Investigation -1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Minor

  • Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.

Dealer

Tree Golem

Dealer: Level 2

HP AP AR PP SPD
7 2 3 4 6
AGL CON GUT INT STR VIT
-1 0 0 -1 2 2

Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 2, Brute 2

Powers

Major

  • Momentum Aura: Major. For 1 PP, Your Momentum ability extends to 2 spaces.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) be moved to 1 space of attacker's end position..
  • Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.

Minor

  • Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.

Captain, Defender

Dealer: Level 2

HP AP AR PP SPD
5 2 2 4 6
AGL CON GUT INT STR VIT
1 0 1 -1 1 1

Skills: Finesse 1, Stealth 1, Knowledge 1, Investigation 1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.
  • Attack, Charge: Major. For 1 or 2 PP, You must move 3 spaces before using this Power. You add +1 or 2 to the damage on a successful Weapon Attack. Power Points are still expended on a miss
  • Momentum Aura: Major. For 1 PP, Your Momentum ability extends to 2 spaces.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) be moved to 1 space of attacker's end position..

Minor

  • Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.

Mystic, Caster

Dealer: Level 2

HP AP AR PP SPD
5 1 3 2 6
AGL CON GUT INT STR VIT
-1 1 0 1 -1 0

Skills: Finesse -1, Stealth -1, Bluffing 1, Performance 1, Detection 1, Craft 1, Athletics -1, Brute -1

Powers

Major

  • Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
  • Attack, Mystic Cone: Major. Mystic Attack or DR 3 CON Save to avoid being Knocked Down. For 1 PP, All characters in a Cone 3 are subjected to this effect.
  • Attack, Mystic Confusion: Major. For 1 or 2 PP, You draw a Target Card and force 1 or 3 characters to make a Conviction check against your TC. On a failure, those characters are Stunned.
  • Attack, Mystic Entangle: Major. For 1 or 2 PP, Selected targets make a Save. Once, target(s) make a DR 3 AGL Save. On fail, target(s) Entangled.

Minor

  • Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.

Sentinel, Martial

Dealer: Level 2

HP AP AR PP SPD
6 0 2 3 6
AGL CON GUT INT STR VIT
0 0 1 1 -1 0

Skills: Knowledge 1, Investigation 1, Detection 1, Craft 1, Athletics -1, Brute -1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.
  • Attack, Charge: Major. For 1 or 2 PP, You must move 3 spaces before using this Power. You add +1 or 2 to the damage on a successful Weapon Attack. Power Points are still expended on a miss
  • Attack, Disarm: Major. For 1 PP, When you spend a Power Point to disarm, perform a Weapon Attack. On a hit, the enemy must spend a Major Action picking up that weapon before using it again. This does not apply to Mystic Attacks or additional weapons the enemy may wield

Ritualist, Support

Dealer: Level 1

HP AP AR PP SPD
4 1 3 6 6
AGL CON GUT INT STR VIT
-1 1 1 1 -1 -1

Skills: Finesse -1, Stealth -1, Bluffing 1, Performance 1, Knowledge 1, Investigation 1, Detection 1, Craft 1, Athletics -1, Brute -1

Powers

Major

  • Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
  • Heal: Major. For 1 or 2 PP, Heal yourself or another you can see for 1 or 3 Health Points
  • Lend Vigor: Major. For 1 or 2 PP, Designate 1 or 2 character(s) who, on their next turn, can take an additional Major Action and move 2 additional spaces during their movement.
  • Slow: Major. For 2 PP, Select a point in space. You initiate a Primary Skill Contested Check vs. Strength for all creatures within 2 spaces. On a failure, their speed is halved and they are limited to one Major or Minor action per turn. A creature that starts their turn outside of the area is no longer affected. Objects in the area are slowed until the effect ends or they are moved by a creature
  • Shield, Others: Major. For 1 or 2 PP, Add 1 or 2 AP to a creature you can see. This effect does not stack with other Powers, but does stack on top of AP granted by physical items.

Minor

  • Lend Aid: Minor. Draw a card, hold it in reserve, and designate one ally. On the ally's next Draw, they may use your card as if they had Upper Hand
  • Lend Distraction: Minor. As a Minor Action, designate a character who, on their next draw, will draw with the Lower Hand.

NPC

Gray Wolf

NPC: Level 1

HP AP AR PP SPD
2 1 3 0 6
AGL CON GUT INT STR VIT
1 -1 0 -1 1 0

Skills: Finesse 1, Stealth 1, Bluffing -1, Performance -1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Minor

  • Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.

Dire Wolf

NPC: Level 1

HP AP AR PP SPD
3 1 2 0 6
AGL CON GUT INT STR VIT
2 -1 0 -1 2 0

Skills: Finesse 2, Stealth 2, Bluffing -1, Performance -1, Detection -1, Craft -1, Athletics 2, Brute 2

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Minor

  • Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.

Shrub Golem

NPC: Level 1

HP AP AR PP SPD
2 1 4 0 6
AGL CON GUT INT STR VIT
-1 0 0 -1 1 0

Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Vine Golem

NPC: Level 1

HP AP AR PP SPD
2 1 4 0 6
AGL CON GUT INT STR VIT
-1 0 0 -1 1 0

Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Passive

  • Momentum: Passive. As part of your movement, you attempt to move a character who is within 1 space of you.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) are moved to 1 space of attacker's end position.

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Poison Plant

NPC: Level 1

HP AP AR PP SPD
2 1 4 1 6
AGL CON GUT INT STR VIT
-1 0 0 0 0 1

Skills: Finesse -1, Stealth -1

Powers

Major

  • Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)

Grunt

NPC: Level 1

HP AP AR PP SPD
2 1 3 0 6
AGL CON GUT INT STR VIT
1 0 0 -1 0 0

Skills: Finesse 1, Stealth 1, Detection -1, Craft -1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Grunt, Shielded

NPC: Level 1

HP AP AR PP SPD
2 1 2 0 6
AGL CON GUT INT STR VIT
0 0 0 -1 1 0

Skills: Detection -1, Craft -1, Athletics 1, Brute 1

Powers

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.

Minor

  • Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.

Guard

NPC: Level 2

HP AP AR PP SPD
3 1 2 1 6
AGL CON GUT INT STR VIT
0 0 0 0 1 1

Skills: Athletics 1, Brute 1

Powers

Passive

  • Momentum: Passive. As part of your movement, you attempt to move a character who is within 1 space of you.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) are moved to 1 space of attacker's end position.

Major

  • Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.

Minor

  • Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.

Specter

NPC: Level 1

HP AP AR PP SPD
3 0 2 2 6
AGL CON GUT INT STR VIT
0 0 1 1 -1 0

Skills: Knowledge 1, Investigation 1, Detection 1, Craft 1, Athletics -1, Brute -1

Powers

Major

  • Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
  • Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
  • Slow: Major. For 2 PP, Select a point in space. You initiate a Primary Skill Contested Check vs. Strength for all creatures within 2 spaces. On a failure, their speed is halved and they are limited to one Major or Minor action per turn. A creature that starts their turn outside of the area is no longer affected. Objects in the area are slowed until the effect ends or they are moved by a creature