Companion
Falcon
Companion: Level 1
HP |
AP |
AR |
PP |
SPD |
1 |
1 |
3 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
0 |
0 |
1 |
-1 |
-1 |
Skills: Finesse 1, Stealth 1, Detection 1, Craft 1, Athletics -1, Brute -1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Bear
Companion: Level 1
HP |
AP |
AR |
PP |
SPD |
3 |
1 |
2 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
0 |
0 |
-1 |
1 |
1 |
Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Wolf
Companion: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
3 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
0 |
1 |
-1 |
1 |
0 |
Skills: Finesse 1, Stealth 1, Knowledge 1, Investigation 1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Minor
- Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.
Summoned Creature
Companion: Level 1
HP |
AP |
AR |
PP |
SPD |
3 |
1 |
3 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
-1 |
0 |
-1 |
1 |
0 |
Skills: Finesse 1, Stealth 1, Bluffing -1, Performance -1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Horse
Companion: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
3 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
0 |
-1 |
-1 |
1 |
0 |
Skills: Finesse 1, Stealth 1, Knowledge -1, Investigation -1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Minor
- Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.
Dealer
Tree Golem
Dealer: Level 2
HP |
AP |
AR |
PP |
SPD |
7 |
2 |
3 |
4 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
0 |
0 |
-1 |
2 |
2 |
Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 2, Brute 2
Powers
Major
- Momentum Aura: Major. For 1 PP, Your Momentum ability extends to 2 spaces.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) be moved to 1 space of attacker's end position..
- Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.
Minor
- Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.
Captain, Defender
Dealer: Level 2
HP |
AP |
AR |
PP |
SPD |
5 |
2 |
2 |
4 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
0 |
1 |
-1 |
1 |
1 |
Skills: Finesse 1, Stealth 1, Knowledge 1, Investigation 1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.
- Attack, Charge: Major. For 1 or 2 PP, You must move 3 spaces before using this Power. You add +1 or 2 to the damage on a successful Weapon Attack. Power Points are still expended on a miss
- Momentum Aura: Major. For 1 PP, Your Momentum ability extends to 2 spaces.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) be moved to 1 space of attacker's end position..
Minor
- Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.
Mystic, Caster
Dealer: Level 2
HP |
AP |
AR |
PP |
SPD |
5 |
1 |
3 |
2 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
1 |
0 |
1 |
-1 |
0 |
Skills: Finesse -1, Stealth -1, Bluffing 1, Performance 1, Detection 1, Craft 1, Athletics -1, Brute -1
Powers
Major
- Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
- Attack, Mystic Cone: Major. Mystic Attack or DR 3 CON Save to avoid being Knocked Down. For 1 PP, All characters in a Cone 3 are subjected to this effect.
- Attack, Mystic Confusion: Major. For 1 or 2 PP, You draw a Target Card and force 1 or 3 characters to make a Conviction check against your TC. On a failure, those characters are Stunned.
- Attack, Mystic Entangle: Major. For 1 or 2 PP, Selected targets make a Save. Once, target(s) make a DR 3 AGL Save. On fail, target(s) Entangled.
Minor
- Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.
Sentinel, Martial
Dealer: Level 2
HP |
AP |
AR |
PP |
SPD |
6 |
0 |
2 |
3 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
0 |
0 |
1 |
1 |
-1 |
0 |
Skills: Knowledge 1, Investigation 1, Detection 1, Craft 1, Athletics -1, Brute -1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.
- Attack, Charge: Major. For 1 or 2 PP, You must move 3 spaces before using this Power. You add +1 or 2 to the damage on a successful Weapon Attack. Power Points are still expended on a miss
- Attack, Disarm: Major. For 1 PP, When you spend a Power Point to disarm, perform a Weapon Attack. On a hit, the enemy must spend a Major Action picking up that weapon before using it again. This does not apply to Mystic Attacks or additional weapons the enemy may wield
Ritualist, Support
Dealer: Level 1
HP |
AP |
AR |
PP |
SPD |
4 |
1 |
3 |
6 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
1 |
1 |
1 |
-1 |
-1 |
Skills: Finesse -1, Stealth -1, Bluffing 1, Performance 1, Knowledge 1, Investigation 1, Detection 1, Craft 1, Athletics -1, Brute -1
Powers
Major
- Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
- Heal: Major. For 1 or 2 PP, Heal yourself or another you can see for 1 or 3 Health Points
- Lend Vigor: Major. For 1 or 2 PP, Designate 1 or 2 character(s) who, on their next turn, can take an additional Major Action and move 2 additional spaces during their movement.
- Slow: Major. For 2 PP, Select a point in space. You initiate a Primary Skill Contested Check vs. Strength for all creatures within 2 spaces. On a failure, their speed is halved and they are limited to one Major or Minor action per turn. A creature that starts their turn outside of the area is no longer affected. Objects in the area are slowed until the effect ends or they are moved by a creature
- Shield, Others: Major. For 1 or 2 PP, Add 1 or 2 AP to a creature you can see. This effect does not stack with other Powers, but does stack on top of AP granted by physical items.
Minor
- Lend Aid: Minor. Draw a card, hold it in reserve, and designate one ally. On the ally's next Draw, they may use your card as if they had Upper Hand
- Lend Distraction: Minor. As a Minor Action, designate a character who, on their next draw, will draw with the Lower Hand.
NPC
Gray Wolf
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
3 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
-1 |
0 |
-1 |
1 |
0 |
Skills: Finesse 1, Stealth 1, Bluffing -1, Performance -1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Minor
- Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.
Dire Wolf
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
3 |
1 |
2 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
2 |
-1 |
0 |
-1 |
2 |
0 |
Skills: Finesse 2, Stealth 2, Bluffing -1, Performance -1, Detection -1, Craft -1, Athletics 2, Brute 2
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Minor
- Pack Tactics: Minor. For 1 PP, When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly.
Shrub Golem
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
4 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
0 |
0 |
-1 |
1 |
0 |
Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Vine Golem
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
4 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
0 |
0 |
-1 |
1 |
0 |
Skills: Finesse -1, Stealth -1, Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Passive
- Momentum: Passive. As part of your movement, you attempt to move a character who is within 1 space of you.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) are moved to 1 space of attacker's end position.
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Poison Plant
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
4 |
1 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
-1 |
0 |
0 |
0 |
0 |
1 |
Skills: Finesse -1, Stealth -1
Powers
Major
- Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
Grunt
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
3 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
1 |
0 |
0 |
-1 |
0 |
0 |
Skills: Finesse 1, Stealth 1, Detection -1, Craft -1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Grunt, Shielded
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
2 |
1 |
2 |
0 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
0 |
0 |
0 |
-1 |
1 |
0 |
Skills: Detection -1, Craft -1, Athletics 1, Brute 1
Powers
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
Minor
- Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.
Guard
NPC: Level 2
HP |
AP |
AR |
PP |
SPD |
3 |
1 |
2 |
1 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
0 |
0 |
0 |
0 |
1 |
1 |
Skills: Athletics 1, Brute 1
Powers
Passive
- Momentum: Passive. As part of your movement, you attempt to move a character who is within 1 space of you.. If unwilling, target(s) make a STR or AGL Save with a DR of 3 minus half the Primary Skill of the Attacker. On fail, target(s) are moved to 1 space of attacker's end position.
Major
- Attack, Weapon: Major. You make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Sweep: Major. For 1 or 2 PP, You perform you Weapon Attack on multiple contiguous characters within 1 space.. For 2 PP, on a hit, target(s) make a DR 3 AGL Save. On fail, target(s) Knocked Down.
Minor
- Shield, Self: Minor. For 1 or 2 PP, Add 1 or 2 AP to yourself. This effect is in addition to AP from physical items, but must replace AP from other Powers.
Specter
NPC: Level 1
HP |
AP |
AR |
PP |
SPD |
3 |
0 |
2 |
2 |
6 |
AGL |
CON |
GUT |
INT |
STR |
VIT |
0 |
0 |
1 |
1 |
-1 |
0 |
Skills: Knowledge 1, Investigation 1, Detection 1, Craft 1, Athletics -1, Brute -1
Powers
Major
- Attack, Mystic: Major. You can make a check to attack an Enemy. This may be performed while under the effects of another Power.
- Attack, Mystic Aura: Major. For 1 or 2 PP, You perform your Mystic Attack on all characters within 1 or 2 space(s)
- Slow: Major. For 2 PP, Select a point in space. You initiate a Primary Skill Contested Check vs. Strength for all creatures within 2 spaces. On a failure, their speed is halved and they are limited to one Major or Minor action per turn. A creature that starts their turn outside of the area is no longer affected. Objects in the area are slowed until the effect ends or they are moved by a creature