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Armor

Light Armor

  • Cost: 5 gp
  • Description: Replace AR with 3.

Medium Armor

  • Cost: 25 gp
  • Description: Replace AR with 2.
  • Prereq Skill: STR > 0

Fortified Armor

  • Cost: 100 gp
  • Description: Replace AR with 2. Add 1 to AP.
  • Prereq Skill: STR > 1

Consumable

Potion of Strength

  • Cost: 15 gp
  • Rarity: Uncommon
  • Use: Take minor action to activate. Gain +1 to all Strength-based Checks. Lasts 1 min.

Charm of Efficiency

  • Cost: 65 gp
  • Rarity: Rare
  • Use: Take minor action to activate. You cannot draw with Upper or Lower Hand. Lasts 1 hour.

Fortifying Feast

  • Cost: 100 gp
  • Rarity: Rare
  • Use: Take 1 minute to activate. Gain +3 AP immediately. For the duration, if you end you turn with 0 AP, return to 1 AP. Lasts 8 hours.

General

Hammer

  • Cost: 5 sp
  • Description: A common hammer, useful for many types of crafts.

Tent

  • Cost: 1 gp
  • Description: A canvas tent, useful for staying warm and dry when camping in the wilderness.

Lantern

  • Cost: 2 gp
  • Description: An oil lantern that can help illuminate the darkness.

Tool

Blacksmith Tools

  • Cost: 5 gp
  • Description: A set of tools that consists of a hammer, tongs, and various metalworking items.

Sailor Tools

  • Cost: 2 gp
  • Description: A set of tools that includes lengths of rope, patch kit for canvas sails, and assorted ship carpentry items.

Weapon

Standard Weapon

  • Cost: 5 gp
  • Damage: 1

Shortsword

  • Cost: 5 gp
  • Range: 1
  • Damage: 1

Shortbow

  • Cost: 5 gp
  • Damage: 1
  • Tags: Ranged, 2-handed

Staff

  • Cost: 5 gp
  • Damage: 1
  • Tags: 2-handed

Improved Weapon

  • Cost: 500 gp
  • Rarity: Uncommon
  • Damage: 2

Heroic Weapon

  • Cost: 2,500 gp
  • Rarity: Rare
  • Damage: 3

Legendary Weapon

  • Cost: 5,000 gp
  • Rarity: Legendary
  • Damage: 4