Armor¶
Light Armor
- Cost: 5 gp
- Description: Replace AR with 3.
Medium Armor
- Cost: 25 gp
- Description: Replace AR with 2.
- Prereq Skill: STR > 0
Fortified Armor
- Cost: 100 gp
- Description: Replace AR with 2. Add 1 to AP.
- Prereq Skill: STR > 1
Consumable¶
Potion of Strength
- Cost: 15 gp
- Rarity: Uncommon
- Use: Take minor action to activate. Gain +1 to all Strength-based Checks. Lasts 1 min.
Charm of Efficiency
- Cost: 65 gp
- Rarity: Rare
- Use: Take minor action to activate. You cannot draw with Upper or Lower Hand. Lasts 1 hour.
Fortifying Feast
- Cost: 100 gp
- Rarity: Rare
- Use: Take 1 minute to activate. Gain +3 AP immediately. For the duration, if you end you turn with 0 AP, return to 1 AP. Lasts 8 hours.
General¶
Hammer
- Cost: 5 sp
- Description: A common hammer, useful for many types of crafts.
Tent
- Cost: 1 gp
- Description: A canvas tent, useful for staying warm and dry when camping in the wilderness.
Lantern
- Cost: 2 gp
- Description: An oil lantern that can help illuminate the darkness.
Tool¶
Blacksmith Tools
- Cost: 5 gp
- Description: A set of tools that consists of a hammer, tongs, and various metalworking items.
Sailor Tools
- Cost: 2 gp
- Description: A set of tools that includes lengths of rope, patch kit for canvas sails, and assorted ship carpentry items.
Weapon¶
Standard Weapon
- Cost: 5 gp
- Damage: 1
Shortsword
- Cost: 5 gp
- Range: 1
- Damage: 1
Shortbow
- Cost: 5 gp
- Damage: 1
- Tags: Ranged, 2-handed
Staff
- Cost: 5 gp
- Damage: 1
- Tags: 2-handed
Improved Weapon
- Cost: 500 gp
- Rarity: Uncommon
- Damage: 2
Heroic Weapon
- Cost: 2,500 gp
- Rarity: Rare
- Damage: 3
Legendary Weapon
- Cost: 5,000 gp
- Rarity: Legendary
- Damage: 4